
Environment Art · Matte Painting · 2026
The Last of Us
Recreation
A post-apocalyptic environment study built through photo compositing, texture work, environmental storytelling, and atmospheric color grading.
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See the world
come together.
The finished project brings together the environment, mood, custom decals, and overgrown details in one cinematic presentation.
Final image
Nature reclaims the city.
I created the final matte painting in Adobe Photoshop, combining damaged architecture, distant mountain forms, layered foliage, debris, and a muted cinematic grade. The goal was to make the environment feel abandoned, believable, and quietly alive.

Visual development
From references
to atmosphere.
The visual direction started with real architecture, vegetation, mountain photography, and the grounded color palette of The Last of Us.

Mood and palette
Muted greens, worn brick, cloudy light, and human traces shaped the emotional direction.

Photo sourcing
Architecture and mountain references were selected for perspective, scale, and texture.

World reference
The original environment established the balance between destruction and regrowth.
Building the shot
Layers of story
and detail.
Each pass added depth and history, from the first architectural composite to vegetation, surface damage, and handmade story decals.



Environmental storytelling
Decals, warnings,
and impact marks.
Weathered signs, handwritten warnings, and bullet damage add evidence of the people who occupied this world before it was abandoned.









Collaboration
The team
Project lead Federica, texture artist Maygen, and cinematographer Spencer combined their specialties to shape one cohesive environment.
