Blue and pink lighting study in Maya

Lighting · Materials · Rendering

Lighting and
Rendering Studies

A Maya study exploring how color, exposure, materials, and different renderers change the mood and readability of one scene.

Project overview

One scene, several ways to shape the light.

I used the same collection of objects to study lighting, materials, reflections, shadows, and render settings. Working through multiple versions made it easier to see how each decision changed the mood of the scene and the way the materials appeared.

SoftwareAutodesk MayaRenderersArnold and RedshiftMy workLighting and renderingModelsSourced online

Scene setup

Building a controlled space for comparison.

I arranged the sourced models into a still-life scene with layered tables, plants, candles, reflective objects, and a color chart. Keeping the main composition consistent gave me a clear way to compare lighting and rendering changes.

Wide view of the blue and pink Maya lighting setup
Blinn Study · Wide ViewLighting and rendering by Maygen · Models sourced online

Lighting development

Testing composition, color, and exposure.

The closer view focuses on the material response and reflections. The low-light version pushes the same scene toward darkness to test how much information remains visible with limited illumination.

Close-up of the Blinn lighting study
01
Blinn Study · Close-Up

A closer view of the candles, plant, color chart, reflections, and colored light.

Dark low-light render of the Maya scene
02
Low-Light Study

An exposure test focused on silhouettes, subtle color, and the minimum light needed to define the scene.

Renderer and material comparison

Watching the same light behave differently.

I tested Arnold, Maya, and Redshift versions to compare material response, highlight strength, shadow quality, reflections, noise, and render time.

Arnold AI Standard lighting and rendering study
01
Arnold AI Standard

A direct-lighting test rendered with Arnold and an AI Standard material setup.

Arnold Blinn lighting and rendering study
02
Arnold Blinn

The same scene rendered through Arnold with Blinn materials for a different surface response.

Maya Blinn lighting and rendering study
03
Maya Blinn

A Maya Blinn version used to compare highlights, shadows, reflections, and render time.

Redshift Blinn lighting and rendering study
04
Redshift Blinn

A Redshift comparison showing how the lighting and Blinn surfaces respond in another renderer.

Redshift lighting and rendering study
05
Redshift

A final Redshift lighting test with stronger contrast and a darker overall mood.

Project credit

My contribution

The models in these studies were found online. I assembled the scene and completed the lighting and rendering in Autodesk Maya, using Arnold and Redshift to test different materials, moods, and final results.