
Modeling · Lighting · Rendering
Alice in Wonderland
Recreation & Courtyard Study
A study created entirely in Autodesk Maya, beginning with a recreation of the 2010 movie reference and developing into an original courtyard inspired by its design.
Project overview
Studying the movie, then creating my own version.
I first studied a scene from Alice in Wonderland (2010) to understand its structure, organic shapes, camera view, and lighting. After completing the recreation, I kept recognizable ideas from the movie scene but changed the colors, plants, mushrooms, and lighting to create a brighter original courtyard.
Movie reference
Finding the shapes before building the scene.
I drew my own blocking lines over the movie reference to break the scene into large architectural forms. This guide helped me plan the pillars, doorway, framing, scale, and camera placement before I started modeling in Maya.


First Maya test
Blocking the architecture and testing the light.
I modeled the main blocking first so I could understand how the scene would fit together. I recreated some of the organic shapes and built details such as the door frames. This grayscale render was my first test for seeing how the lighting and shadows would move across the space.
Reference and recreation
Matching the original lighting as closely as possible.
The recreation became a focused lighting study. I compared my Maya render with the movie frame and adjusted the light, color, shadows, and overall mood. The result is not an exact copy, but it comes close to the original direction.

Finished recreation
Assembling the complete movie-inspired scene.
I brought the pillars, windows, chandelier, character model, rug texture, other materials, and candles into Maya and arranged them around my blocking. I then handled the scene lighting, look development, and rendering.

The main view showing the full composition, architectural elements, character, textures, and lighting.

A darker high-angle view that shows the rug, floor pattern, shadows, and layout from above.
Inspired courtyard study
Reworking the scene into something new.
After finishing the movie recreation, I rebuilt the look while keeping several of its main design elements. I recolored the environment, added plants and mushrooms throughout the courtyard, and changed the lighting to create a brighter and more dreamlike atmosphere. The wide and detail views show the same finished courtyard from different distances.



Project credit
Created in Autodesk Maya.
I completed the blocking, custom architectural modeling, scene assembly, lighting, materials, and rendering in Maya. Some scene models were sourced online and brought into the project, while I created the final composition and visual direction.